Luck
Luck Points are a valuable resource for players in the game, allowing lady luck to alter the outcome of of dice rolls when their abilities alone aren't enough.
Push your Luck
Sometimes, raw skill isn’t enough, when fate turns against you or you a need a bit of luck to push you over the top, you can decide to push your luck in one of two ways:
1. Failed Roll: If you fail a Skill check, Trait check, or Dodge roll.
2. Amplify Success: If you already succeeded on a Skill check.
You may spend one (1) Luck point and roll your Luck Trait dice and add the result to the highest die from the original roll. This can boost a failure into a success or turn a success into a Critical Successes. Luck dice can explode in this situation.
Remember, you can only 'Push Your Luck' once per turn.
Recovering Luck Points
Tempt Fate
If you have zero Luck points and find yourself in a tough spot, you can request (purchase) a single Luck point from the Game Master. You can, in fact, buy one at any time you require a Luck Point. But, of course, there is a catch. The Game Master gains one Threat Point (TP) in exchange, which can be spent at any time during the adventure to raise the stakes or empower an adversary.
Players purchasing Luck Points in this manner are limited to one Luck Point per player, per session. However, this is a flexible rule and a GM may allow more LP to be purchased by the group. After all, the GM is also gaining something for their NPC’s in return.
This mechanic is designed to encourage players to use their Luck Points rather than hoarding them. Luck Points can still be obtained through the regular methods.
Critical Successes
When a player rolls one or more Critical Successes during any dice check, they may choose to convert that one or more critical successes into Luck Points, but at a cost. By doing so, the check’s outcome becomes a normal success instead of a critical one, and the player gains a set number of Luck Points (up to their Luck Trait dice).
Tactical Trade-Off: Players must weigh the advantage of a powerful critical success against the benefit of replenishing their limited Luck Points.
Story Hooks: Narrate the moment of critical success as an intense surge of focus or cosmic alignment that the character intentionally “banks” for good fortune down the road, thus trading a spectacular result in the present for a potential lifesaver later.
Advancement Points (AP)
During downtime, you may spend one (1) AP to regain 1 Luck Point. This option provides a way to refresh your Luck over the course of a campaign, though it comes at the cost of potentially slower character development in other areas. Any amount of Luck Points may be purchased, providing you have the Advancement Points.
Session/Module Rewards
On rare occasions, the Game Master may grant 1 Luck Point to a player who performs an extraordinary feat or act of heroism. These momentous rewards should be given sparingly to preserve their impact and significance.